Last updated: June 2026
All percentages shown are the probabilities used by the game's reward roll. Subject to the modifiers documented further down (pity timer, STG Network boost).
In plain English: When you open a crate, the game rolls one outcome from the table for that rarity. Every roll is independent except where the pity timer guarantees a skin after a number of misses. Crates cannot be bought directly with real money — real money buys coins (or Pro), and coins buy crates.
There are five rarity tiers. Each crate type rolls one of four outcomes: Skin, Jackpot Coins, VS Items, or Standard Coins. Probabilities sum to 100% per crate type.
| Crate | Skin | Jackpot Coins | VS Items | Standard Coins | Cost (coins) |
|---|---|---|---|---|---|
| COMMON | 15.00% | 5.00% | 8.00% | 72.00% | 400 |
| RARE | 20.00% | 8.00% | 12.00% | 60.00% | 2,000 |
| EPIC | 25.00% | 12.00% | 15.00% | 48.00% | 8,000 |
| LEGENDARY | 35.00% | 15.00% | 18.00% | 32.00% | 20,000 |
| MYTHIC | 50.00% | 20.00% | 15.00% | 15.00% | 40,000 |
If a roll lands on the Skin outcome but you already own every skin of that rarity, the game converts that roll to a "duplicate skin" bonus payout in coins (see the duplicate-skin column in the reward amounts table below) so the open is never wasted.
When you roll a non-skin outcome, this is what you get:
| Crate | Jackpot Coins | Standard Coins (range) | VS Items granted | Duplicate-skin payout |
|---|---|---|---|---|
| COMMON | 800 | 40–200 | 1 | 400 |
| RARE | 1,200 | 120–320 | 1 | 600 |
| EPIC | 2,000 | 200–600 | 1 | 800 |
| LEGENDARY | 3,200 | 400–1,200 | 1 | 1,200 |
| MYTHIC | 6,000 | 800–2,000 | 2 | 2,000 |
After a number of consecutive opens of the same rarity without rolling the Skin outcome, the next open is guaranteed to roll into the skin path. The counter resets to zero whenever you enter the skin path (whether you got a new skin or a duplicate-skin payout).
| Rarity | Opens without skin before guaranteed skin roll |
|---|---|
| LEGENDARY | 6th open (after 5 non-skin opens) |
| MYTHIC | 4th open (after 3 non-skin opens) |
Common, Rare, and Epic crates do not have a pity timer. Their lower cost means a pity guarantee would unbalance the skin economy.
Users who link their account to the STG Network (Achievo) receive a permanent +10.00 percentage points bonus added to the Skin outcome probability on every crate open. The skin probability is capped at 100% so the boost never reduces other outcomes by less than zero.
Example: opening a Legendary crate (base 35% skin) with the STG boost rolls the skin outcome at 45%. The remaining outcomes scale proportionally to fill the other 55%.
The game has several free spin wheels:
Spin wheel segments are visually weighted to approximate the actual roll weights so the chance of each prize matches the size of the slice. Specific weights vary by tier — if you want the exact roll weight for any particular spin wheel slot, contact us at [email protected].
All spin wheels are free (gameplay-earned or ad-watched, never paid with real money). Players in countries that prohibit real-money randomised mechanics (Belgium, Netherlands) are not affected since none of these wheels are paid.
VS Crates open into a random selection of the eight VS items (Fury, Barrier, Shadow Clone, Time Freeze, Vortex, Bomb, Decoy, Amethyst). The roll weights for VS Crate outcomes are documented inline in the game source code at js/shop.js and have been kept in sync with this page on the date above.
If you would like the current VS Crate weights expressed as percentages for a specific publication or competition compliance request, contact us at [email protected].
Crates are never sold directly for real money. Real money buys two products only:
Where local law prohibits real-money randomised mechanics — currently Belgium and the Netherlands — coin packs are disabled. Players in those countries can still subscribe to Pro and earn crates through gameplay and ad rewards.
Under-16 users (ageBand 13–15) cannot purchase coin packs at all. Pro membership remains available to them.
We publish a "Last updated" date at the top of this page. If we change any drop rate or pity threshold materially, we update both the date and the affected table within the same release. Reasonable cosmetic changes (renaming an item, swapping a colour) are not separately announced.
If you believe this page is out of sync with the actual game behaviour, please report it to [email protected] with a screenshot and the date and we will publish a corrected page within seven days.